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Floppyshop 2
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dmg-6057
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missile.stp
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1997-07-31
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97 lines
<PICLOAD>JAGLOGO.DAJ
<PICSHOWD>000,000,320,117,000
|| Arcade Review: Missile Command VR
|| By: Mark "Stingray" Santora
\__// santora@earthlink.net
--------------------------------------------------------------
This past weekend I had the pleasure of attending the nuptials of two of my
friends [Scott and Steph! --Ed.] in Las Vegas. While there I lost money at the
casinos and managed to even check out a couple of the "high class" arcades.
Excalibur had Galaxian 3. Kinda reminded me of Starblade in a room with 4
people. I wasn't that impressed. Needless to say I didn't play it.
However the MGM Grand had 8 Virtuality set ups. Two played a fighting game,
two played Datcyl Nightmare, two had Zone Hunter, and the final two had
Missile Command VR. Needless to say I plunked down my $5 to play. Here's what
I thought...
Here, we all know this game as Missile Command 2000. However, this wasn't just
2000. It was "tweaked" to make it better.
<PICSHOWD>000,139,320,148,000
//// The Headsets
Before the game, let's talk about the headsets. They are the Jaguar VR
displays. They are laid out exactly how the Jag's were to be. There is one
screen and two eyepieces that are individually focused. It was sharp except
that it tended to bleed off at the edges. Also the audio proved to be rather
poor. If these were released on the market would I have bought one? No. I
could easily find $200+ to blow somewhere else... Remember the Sega Activator?
Just kidding.
//// The Game
Anyway, like I said it looks as if the game has been tweaked. First, it is
MUCH harder than the Jag version. The frame rate is rather low to be immersed
in VR. Also everything under the sun has been texture mapped. This would be
fine if you could see it.
There are three levels (at least I got to the boss on the 3rd level). They are
exactly like the Jag's versions - underwater, cloud city, and space. The
graphics have been bumped up a bit.
There are seven cities in the center and you travel the outside rim. Notice I
said you TRAVEL the outside rim. Remember in the Jaguar version how you could
decide which base you wanted to shoot from? Well not now. Now you rotate in a
counter-clockwise motion. Imagine trying to keep a lock on anything. It makes
the game frustrating and difficult.
There are still powerups and big bosses at the end. They look slightly better
than the Jag's. Level 1 - Big Fish. Level 2 - Dragon. Level 3 - Voltron. It
just didn't do it for me. Not that the Jag version is the end all and be all
that it could be, it was one hell of a step in the right direction. Let's face
it, on what other platform are you going to see anything even remotely as
solid as MC2K? None! They all want to have the same thing. 3D drive/shooters.
Boring.
Control is with the two button stick. The top button fires your missiles and
the trigger is your unlimited lasers. Powerups are there if you can find them.
There was a nice CGI intro for attract mode, but it looked nothing like the
game.
Basically I think of MCVR as the completed version by Virtuality for the
arcades. I'm sure if they had more time, the Jag version would have looked
this good. With the Jag controller, the game is significantly better. I
wouldn't be surprised if it was being run on a Jag chipset or at least the
development system. That's what it FELT like.
Side note - it was licensed to Atari Games.
Anyway, I spent $5 and didn't walk away with anything other than the idea that
someday they will make MCVR into a really kick ass game. But not now. Those
wishing for the Jag VR headset, if this is what we were waiting on, be glad it
never came.